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Tournament Rules

  • Tournament Dates: November 28 – December 1, 2018

  • Size of Field: 64 Players

  • Added Money: $25,000.

  • Prize Money: 1st Place Prize: $13,000. 13th – 16th place pays $1500.

  • Entry Fee: $500 + admin fee

  • Format: 9-Ball Double Elimination; Winner Breaks; Race to 9; Finals Race to 11.

  • Site: Ballpark Village, 601 Clark Avenue, St. Louis, MO 63102 – (314) 345-9481

OFFICIAL RULES

It is each player’s responsibility to follow these rules and regulations.

Players are required to conduct themselves in a professional manner at all times. Unsportsmanlike conduct may be subject to penalties administered by the Tournament Director at his discretion.

I. Format
Double Elimination
Winner Breaks. Race to 9
Finals: Race to 11

II. Racking
The Accu-Rack is the only authorized rack. Referees will rack the 1-Ball in front, the 9-Ball on the spot, and the 2-Ball behind the 9-Ball. All other balls will be randomly placed. The Accu-Rack may be removed after the break if both players agree to do so. After it’s removed, the Accu-Rack cannot be placed on the rail. Upon request, at any time during the match, the Referee may be called upon to assist in removing the Accu-Rack, but it is the Referee’s decision as to whether the Accu-Rack can or cannot be safely removed.

III. Breaking
Players must lag for the opening break.
Players must break from the designated break box, which is 9″ to the left and 9″ to the right of the head spot. A minimum of 3 object balls must either be pocketed, or touch the head string line, or a combination of both. To “touch the head string line” means that the edge of the object ball must reach (break) the string line. An illegal break is not a foul. The incoming player has the option to either accept the table in position, or require his opponent to shoot from that position. Neither player may push out after an illegal break. Pocketing the 9-Ball on a legal break in any pocket wins the game immediately. Pocketing the 9-Ball on an illegal break requires that the 9-Ball be re-spotted immediately.

IV. Fouls
The “all ball fouls” rule applies.
This tournament is being played with “area” Referees; each Referee may be responsible for several tables simultaneously. Generally, the non-shooting player acts as the referee. However, either player may ask the area Referee to watch a shot or to clarify a rule. The Referee’s decision is final once summoned to the table, either before or after a shot has been taken. 3 consecutive fouls is an automatic loss of game. A clearly audible warning of “on 2 fouls” must be given to the incoming player as he approaches the table. When the 9-Ball is the last remaining object ball on the table, if you pocket the 9-Ball and scratch or foul, the 9-Ball is spotted and the incoming player has cue ball in hand behind the head string.

V. Dress Code
Dress-type shirt (with or without a collar) or a dress-type sweater. Dress slacks; no sweat pants, warm-up pants, jogging pants, cargo pants, or jeans. Dark shoes or dark-colored tennis or walking-type shoes; no white or light colored soles; No sandals, slippers or open-toed shoes. No headphones, earphones, earplugs, iPod, Bluetooth devices, hats, caps, or headgear. Hearing aids are permitted.
Note: Any dress code exception to the above requires a medical doctor’s note and must be approved by the Tournament Director prior to the Tournament.

VI. Cell Phones and Personal Electronic Devices
Players must completely turn off (use the airplane mode) cell phones and all personal electronic devices during the entire match. Smoking and the use of E-cigarettes is not allowed anywhere in the tournament rooms.

VII. Forfeit Time
Both players must be in the tournament room at their scheduled match time, even if their scheduled match table is currently in use. Forfeit time is 15 minutes after the scheduled match time, or when the table becomes available, whichever is later. If a player is not present at his table a few minutes after the starting time, his opponent must notify the Referee. Only the Tournament Director can declare a forfeit.

VIII. Time-Outs
Each player may take one 5 minute time-out per match. The Referee must be notified when a time-out is being taken. A time-out may only be taken during your inning or if you are breaking. Smoking and the use of E-cigarettes is prohibited during any time-out.

IX. Slow Play
Referees will monitor the pace of play on all tables. Referees will issue a speed-up warning after 1 hour if the pace is not satisfactory (approximately 10 games should be completed after 1 hour). If the pace remains unsatisfactory, the
Referee may implement a 40 second shot clock, with one extension per player per game.

X. Concession Penalty
Concessions are not permitted at any time. The penalty for a concession is the loss of the conceded game, and also a 1 game deduction from the offending player’s score.

XI. Cues and Bridges
Jump cues are allowed. The jump cue must have a minimum length of 40 inches. Cue extenders are allowed. Players may use their own bridge, provided it is legal in all aspects.

XII. Ball Cleaning
Once a game is in progress, only the Referee, upon request, is permitted to clean any ball

 

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